NOT DEAD YET

Studio: GDS210 - Games Studio 1 (SAE Institue Sydney)

Advanced Alien species across multiple conquered planets who live underground are invading, and you need to take the fight to them. You play as a soldier who has been captured by the invading alien forces. Escape from their spaceship prison and take them down!

Project Details

 

Release: 4 December 2017

Studio: GDS210 - Games Studio 1 (SAE Institue Sydney)

Platforms: PC

Critical reception: Positively estimated by players (on itch.io)

Team size:

Project length: 3 months

Responsibilities: all art asset creation, world building, creative & design direction/collaboration

Engine and tools: Unity, MagicaVoxel, ProBuilder, Mixamo, Bfxr, Google Docs, Google Drive, Visual Studio, C# language, Youtube, Slack, Trello

WHat's Not Dead Yet?

 

  • Not Dead Yet is a Rogue-like First Person Shooter. Drew on other rogue-like games such as Tower of Guns, Binding of Isaac.

  • The Player is a soldier from earth's army who has been captured by an invading alien force. Advanced Alien species across multiple conquered planets who live underground are invading, and you need to take the fight to them. The player manages to escapes from prison and then proceeds to assault the Aliens throughout their home worlds.

  • The game has low-poly, simplistic texturing aesthetic style.

  • Various spaceship interiors, alien-themed rooms, including barracks, eating quarters, generic rooms

Download the game design document here

(Click the icon)

Thank you for downloading

Download the game moodboards here

(Click the icon)

Download the game here

(Click the icon)

Hi, I am Tu Linh (Luciana) and I contributed my roles as Art Design, Logo Design, 3D models Design, Level Design in this project

Meet The Team (Dream Machine)                   

24129755_890077364498944_804526620950521

TU LINH QUACH

Level Designer, Art Director, Model Creator

10506738_10150004552801856_2203675011061

AMIN BAHSA

Programmer, Level Designer, Enemy Designer

15181204_1406494906035175_12510314515998

SOLOMON HARTMANN

Product Manager, Weapon Designer, Level Designer

image2.png

JOSHUA 

NAKHOUL 

Procedural Generation, Programmer

10506738_10150004552801856_2203675011061

ZACHARY 

GILFOYLE

Weapon System Designer, Programmer

Hi, I am Amin and I contributed my roles as Enemy Design & Animations, Level Design (underground), Enemy AI, Navmesh application in this project

Hi, I am Solomon and I contributed my roles as Weapon & Item Design, Level Design (above ground), UI & Player Guidance in this project

Hi, I am Joshua and I contributed my roles as Random Prefab Generation, Enemy Spawns, Navigation/Movement, Mini map, UI, Player Health in this project

Hi, I am Zac and I contributed my roles as Gun Mechanics, Weapon System, Health/Damage System, UI,  Player Stats in this project

My Contributions                              

   

3D Model Design

Level Design

Logo Design

  • Design tool: Photoshop CS6

I was responsible for doing art design, logo design and 3D models (by MagicaVoxel). I played a main role in environment modelling and level design. 

  • All models were created by Magica Voxel and depends on the details of the model, the progress time will be longer

  • Design Tool: Magica Voxel

  • Design Tool: Unity

ewrwe.png
trfweewr.png
~Fin~
~Thank​ you~